I want to get some feedback from all you Eldar players out there about our less-than-shiny new toy. We have a great new kit that allows us to build the Nightspinner, but is it even worth it competitively?
My problem is what they have done rules wise with the Nightspinner, and I believe that Games Workshop has made another collosal mistake here.
The Nightspinner has an interesting gun, but like the Fire Prism, it only takes a single weapon destroyed result to limit it back to a contesting sled and using the chin gun. Now, I'm not here to argue about the weaponry in particular, but rather what they've done with placing it in the Force Chart.
As every Eldar player knows, the Heavy Support section in our book is rather heavily populated right now, and unlike the newer books, our vehicles can't be taken in squadrons. So now we are faced with another choice among Falcons, Fire Prisms, and the lot. Mind you, I don't think that every option is appealing, but it is a rather crowded section that is in demand.
I think the Nightspinner would have fit its role a lot better in the Fast Attack section, where the Codex is already the weakest. It would allow the Eldar players to take the Nightspinner without affecting the Heavy Support section choices. Not only that, but think of how many more kits Games Workshop would be able to sell if people were using the same kit to make 6 choices on the Force Chart instead of 3 -- I know that I would be getting more models.
I really hope that the new Eldar Codex streamlines the Heavy Support section, making weaker units better, and overall, making the section cleaner. We have Falcons, Fire Prisms, Wraithlords, Dark Reapers, Support Weapons, and now the Nightspinner all bidding for being a pick in our force (granted, not all choices I see as being equally worthy of our scrutiny). If they would have left the transport ability with the Nightspinner so it could carry a scoring unit so it could barrage the enemy and grab objectives, it might have been in serious contention for a Falcon.
As is, the Nightspinner is a pretty nice alternative, but I can't really see it replacing my Fire Prisms. I'm going to do lots of testing with it in order to see if it is worth the trouble of putting together the weapons on my new tanks which ironically will require putting together those weapons.
One thing it has done is give me a new basis for the Void Spinner that I will be converting up from a Forgeworld Scorpion Type II and the new kits. I can finally get to work on doing up the datasheet for it and play some games of Apocalypse.