What do you think on Melta/Fusion weapons. Do you find you take a lot in your army, why or why not?
Is it just me or is there a ton of talk about Melta lately? Well, maybe lately I mean in this new edition. Guard gotta have them (apparently), and you see people trying to pack them in wherever they can get them in. Do we really need that much Melta? With plasma at a points premium (which honestly doesn't sit right with me, since the way cover works in 5th, but that is an argument for another time) why has Melta seemingly become the weapon of choice?
I really question it because that is what I hear a lot of talk about. I also question it because I wonder how many mechanized forces do you actually see on the tabletop (This kinda goes back to a previous post I had written about, but I’m not saying Mech is overpowered). Sure Melta is powerful, and granted, I have nothing against taking some Melta in my list, but has the Metagame become tainted with the over application of Melta just because it can “make our problems go away”?
Granted, Melta is especially good at doing what it is designed to do, especially under the new vehicle rules, but when is the last time you actually needed Melta to get the job done? Maybe we need to re-examine what exactly the job is against these vehicles.
I question the need to destroy vehicles. Melta is generally considered the most reliable way to deal with a vehicle. The question we need to ask ourselves is why do we even want to kill a vehicle in the first place? Well, there are many reasons, but even a single roll on the damage table means the vehicle is not going to be returning fire, we can immobilize and blow of weapons with the right application and a little bit of luck. Why do so many people seek that 5 and 6 on the chart? How many vehicles actually have to “go away right now”?
Now, I'm not meaning to complain about anyone who decides they want to use some Meltaguns/Fusion, or hell, even a whole army of them. I will take some Melta just to have it in case I need to pop some shots off. It really depends on the group you play with.
The only thing that I can think of that Melta really gives a super benefit to is Land Raiders. Even the Monolith doesn't care about it, Eldar Wave Serpents don't care either, other vehicles are low enough armor to deal damage to them some other way, preferably with a weapon that has multiple shots so it has multiple uses.
Granted, Melta has other uses, since the high strength and low AP let you kill MEQ like they were nothing, target monstrous creatures and vaporize Tau battlesuits. Unless we're talking Multi-meltas, we're getting within Rapid-fire range territory here.
Most Melta carrying guys can really be expected to suicide to take out that vehicle, is that really in your best interest? Ask yourself this; do I really need to kill it, or just immobilize/weapon destroy it, or just stop it from shooting me for a turn? Do you really find you need to take that much Melta firepower for the armies you face? How much do you take and why?