May 22, 2009

Storm Serpent Datasheet




Let me know what you guys think. I'm trying to get some feedback on this before I submit it for the contest.

6 Comments:

KBelleau May 22, 2009 at 5:47 PM  

Good job! the whole page looks good, the only point I have is in the story. "befuddled".

Have you play tested this yet? Because I'm sure you may revise the point cost of a tank like this. It is very powerful, scary if used by a aspect army. The "counts as closest table edge" rule, that has all sorts of possibilities.

Akenseth May 24, 2009 at 11:41 PM  

Sorry, I've been away and haven't had a chance to reply yet.

It hasn't been playtested yet, but I'm hoping to this weekend.

That said, do you have any specific examples of what you mean?

If the unit touches the tank, then it is removed from the game and destroyed, just as if it falls back off the edge of the table.

I compare it to a group of Wave Serpents, but it is kinda different. For 600 points, you can have 6 wave serpents, carrying 6 units, having the equivalent of 6 structure points, each one lost means a fraction of your transport ability is gone, rather than losing it all - this also gives you 4 more weapons, plus the catapults, than the Storm Serpent as well. Albeit those units exiting the Waves can't assault when it moves, but again we're talking about all kinds of other things and variations, such as different units being able to use the Storm, the Waves being able to embark units.... essentially there are pros and cons to each.

That's just my view though. ;)

KBelleau May 26, 2009 at 3:47 PM  

One of the possibilities I see are with the fallback of a unit especially one that is 50% below strength, the tank can "drag" the unit so it never reaches the table edge. Imagine a unit of guardians falling back with a brightlance and still getting to fire and be part of the game.

As for the story, my only critique was the use of the word "befuddled". I would go with "perplexed" or the like...but that's just my opinion.

Akenseth May 26, 2009 at 3:51 PM  

Thats a very good point, and something I hadn't considered. Pherhaps it shouldn't be used as a table edge for falling back then. I don't see an easy escape from that. Certainly not the way I intended. Awesome thinking BTW. :)

Akenseth May 26, 2009 at 9:44 PM  

Actually I just had a new idea. It should read this: "If an Eldar unit is forced to fall back, and it's fallback move would be sufficient to bring it into contact with the hull of a Storm Serpent, instead of falling back towards the table edge, that unit is removed from the game and counts as being destroyed, just as if it had left the table."

Post a Comment

Blog Widget by LinkWithin

  © Blogger template The Business Templates by Ourblogtemplates.com 2008

Back to TOP